Context inventoryΒΆ

Sometimes you might want to use an inventory item (e.g. a key) on an object in the 3D environment (e.g. a door). You can do it by using the context inventory. First, you need to approach an interactive item or screen (until you see the interaction icon). Then, you need to click RMB. A simple layout of all currently available inventory items will be shown in the middle of the screen:

Context inventory

Selecting an item will emit a signal:

goat_inventory.item_used(item_name, used_on_name)

Where item_name is the name of the selected inventory item and used_on_name is the unique_name property of the environment object.

Currently, there are no signals or methods associated with the context inventory.