Game stateΒΆ

GOAT offers a simple way of storing the state of the game. The state consists of variables, and each variable has a name and a value. To add a variable to the game state, use the register_variable method:

goat_state.register_variable(variable_name, initial_value)

This will create a new variable and set its initial value. A variable cannot be used if it was not registered first. The variable can be acccessed later like this:

goat_state.get_value(variable_name)

It is also possible to change its value:

goat_state.set_value(variable_name, value)

This will emit a signal: changed (variable_name, from_value, to value), which can be used to react to game state changes in different scenes.

Before each new game, the state should be reset:

goat_state.reset()

This will set the initial values to all registered variables.